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Ravensword shadowlands ipad
Ravensword shadowlands ipad





ravensword shadowlands ipad

Version reviewed by Arcadelife is 1.01 & 1.1Ĭrescent Moon website link Arcadelife played and reviewed this game on: That doesn’t make an epic RPG, it just means there’s not actually a lot to do in terms of real gameplay.įinal rating – 7/10 GOOD Rating categories explained here. They will buy pointless hats from the pointless hat shop for the same reason. I know that there are lots of counter arguments – “it’s just a phone game”, “it was made by a very small team”, “it only cost a fiver”, etc., but if this much effort can be put into the graphics, would it have been too much to ask for a bit more time and care (and play testing) for the gameplay? Players will buy the pointless houses because they are there. The mounts are yet another nice idea but largely unnecessary and the flying mount(s) are just a good way to glitch into or through the scenery. The quests are functional and the characters who respond to you are either totally bland or they might have a single line of half-heartedly humorous dialogue to impart – every single time you speak to them. It’s a few linked areas with a central hub, hardly any NPCs in any of the areas and no scope for experimenting or playing around with the environment or ecosystem. In my opinion, this isn’t an open world RPG because, well, it isn’t an open world. I can tell you that the movement & looking around are greatly improved and make melee combat less frustrating when facing more than one enemy.

ravensword shadowlands ipad

Ravensword shadowlands ipad update#

I’ve completed the main quest and done most of the side quests but I was waiting for the 1.1 update to come out before reviewing it because I wanted to see how much they had improved the controls. I could go on.Īrcadelife verdict: This game tries so hard to be “a proper RPG” it almost makes me sad to hurl so many negative comments at it. Where physical puzzles have been included, they feel cumbersome and awkward. seem to be included just for the sake of it as they don’t add anything to the game. Many game elements including stealth, houses that can be bought, a hat shop, food, etc. The world is not open the main areas can only be accessed from the town which acts as a central hub and each zone is more like a large, rather empty room than a world. The inventory is a long row of 3D items – very pretty but tiresome to scroll through. Melee combat, in fact all combat, is very simplified. Looting involves waiting for the dead body to register as a dead body (there’s always a timer to wait for), then you have to target a green cloud above the body in order to loot it. Failure to develop the Blade skill is not advisable. Although the game includes ranged weapons, magic and stealth, the main quest is geared to melee fighting, specifically the Blade skill. The bad news: Main quest is short and linear with no scope for any kind of alternative method of completing it. He’s so pleased to be free, he will still be here long after you complete the main quest







Ravensword shadowlands ipad